Locations
Locations are the places where your story happens — from entire continents down to a single room. They're structured as a tree, so you can nest locations inside each other and give the AI a clear spatial model of your world.
Creating a Location
Click "New Location" in the sidebar. Give it a name and optionally set a type (e.g. City, Region, Room, Building, Forest) to help you organise at a glance.
Nesting with Parent Locations
Each location can have a parent location. This builds a hierarchy — for example, "The Red Keep" sits inside "King's Landing," which sits inside "The Crownlands." The sidebar shows this as an indented tree, making it easy to navigate complex worlds.
Set the parent using the Parent Location dropdown on the detail panel. Choose "None (top level)" for standalone or top-level places.
Location Fields
- Name — the location's name as used in the story
- Type — a free-text field for categorisation (Settlement, Region, Room, Ship, etc.)
- Description — what this place looks like, its layout, key physical features
- Mood & Atmosphere — the feeling of being here: tension, warmth, desolation, grandeur
- Sensory Details — sounds, smells, textures, temperatures — the details that bring a place to life on the page
- History — origin, past events, significance to the story or world
Timeline Knowledge
At the bottom of each location page you can add knowledge entries tied to timeline events. These track how a location changes at specific points in the story — was it destroyed, occupied, rebuilt, discovered? The AI uses these to understand the state of a place at any given moment.
Linking Locations to Scenes
You can assign a location to a scene from the scene's context sidebar in the workspace or editor. This tells the AI where a scene takes place, and it will reference that location's details when helping you write.
Tips for Making Locations Work Well With the AI
- Use sensory details. When you ask the AI to describe a scene at a location, it draws on the sensory field. "The salt-rotted docks smelled of fish and tar" gives the AI something concrete to work with.
- Use mood & atmosphere for tone. If a location should feel oppressive, say so. The AI will match the tone when writing scenes set there.
- Nest locations for clarity. Rather than listing "Castle — Great Hall" as one entry, create "Castle" and nest "Great Hall" inside it. The AI understands the spatial relationship and can reference it naturally.
- Add timeline knowledge for locations that change. If a city is besieged in chapter 8 and rebuilt by chapter 20, add knowledge entries at those events. The AI will describe the city differently depending on when a scene is set.
- History feeds backstory. A location's history field is great for lore the AI might surface when characters discuss a place — "This was where the old king fell" type details.